3D / UX / PRODUCT DESIGNER

Collecting Crave Augmented Reality App

Role UX Designer
Tech AR (Augmented Reality)
Tools Figma, Blender, Photoshop, 8th Wall
Client AMPL Labs

Project Overview

Collecting Crave* is…An addictive art-collecting game that allows players to interact with and learn about art collections using 3D Models & Augmented Reality. Players can collect and view digital art collections from North America, Europe and private collections in one place - no matter where they live - making art more accessible than ever!
*Or Sammel-Sucht in German 🇩🇪

Problem Statement

Due to space limitations, 95% of museum, art collections are kept in storage and not accessible to visitors. The only way to engage with these collections are through online digital archives (usu. indexes of photos, metadata, .CSVs), which they aren’t user-friendly or engaging for most art lovers.

Market Opportunity

Major Enterprise Customer Base
There are more than 55,000 museums in the world, with 35,000 in North America. Only a small number (~2,500) have virtual web experiences, meaning there’s a big potential market (Google Arts & Culture).

Huge Digital Collections
The largest museums have significant digital collections that we can leverage for our app:
Massive User Interest
Search queries for online museums surged to an an all-time high during the pandemic!

Our Solution

Collecting Crave is asset-viewing platform (disguised as a fun, mobile game) that allows you to view an institution’s entire art collection (and more) using augmented reality and 3D modeling.
We’ve received major grants from the Smithsonian, Mozilla Foundation and others. We’re already working with major museums around the world to validate, test the prototype.
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